                    
                             GIANTS   of   STEEL

                                 user manual
 


Giants of Steel was written by Ulrich Haar from Jan 1995 - April 1996.
This game is freeware.

Technical requirements:
   You need at least a 486 IBM kompatible, with 4 MB RAM
   and EMS installed !!!! , to play the game.
   GoS does only support a Soundblaster compatible soundcard.

Use Setup.exe to configure the game!!

Controls:

Keypoard:
                         Player 1:                      Player 2:

look up                coursor down                   mouse or joystick
look down              coursor up                     mouse or joystick
turn torso left        coursor left                   mouse or joystick
turn torso right       coursor right                  mouse or joystick
turn left              coursor left+shift             mouse or joystick+left control
turn right             coursor right+shift            mouse or joystick+left control
speed up               coursor up+shift               mouse or joystick+left control
speed down             coursor down+shift             mouse or joystick+left control
fire 1                 right control                  button1
fire 2                 right alt                      button2
change weapon 1        right control+space            left alt+button 1
change weapon 2        right alt+space                left alt+button 2
turn torso to move-
ment direction         -   (left to right shift)      <  (right to left shift)
turn movement 
  direction to torso   .   (left to - )               y  (right to <)
map                    M                              N
end                    ESC




The radar:
The arrow indicates               __________
the move direction               |      *   |
of the giant                     | N  /\  E |
dots are:enemy vehicles (red)    |  / *  \  |
         friendly  "    (blue)   |__________|
         neutral   "    (green)

The parameter screen: 
  1:ammo for the actual weapon(last fired)
  2:amour of the giant
  3:heat (when overheated the view changes and there are flames on the giant
          press 5 to return to cockpit view)
  4:speed

I recommend to use the keyboard control, because the other ones( especially
the joystick controll) are not without errors.
The two player game is somehow strange, but I included it so play and like it!
I recommend to choose two equal weapons (two lasers or two guns, and two 
rocket pods...), because then the programm selects the other one after you 
fired one and so fire speed is doubled.

My address:
       Ulrich Haar
       Am Schuetzenholz 29
       29643 Neuenkirchen
       Germany

If you want to contact me for any other purpose write to that address or
email me at: fam.haar@t-online.de  or  051951824-0001@t-online.de

If there occured some errors while you played the game, then send me a 
message including a description of the error and your actual configuration.

History:
The development of this game started in Jan 1995, when I began to programm
on PC, because somehow I got a list of the 80x86 assembler instuctions.
I began to programm some assembler routs and was pleased by the speed of 
the 486DX2/66 and by the TP6 inline assembler and debugger.
Before this I programmed in GFA basic and an assembler on the ATARI ST.
There I had no harddisk, no debugger, no inline assembler and no fast
computer.
So I began to write a polygon drawing routine I already had done for
an Atari ST 3D system, added a shading routine, wrote a 3D system 
around (not the landscape system used in GoS, only the object system) and
a 3D objekt editor,made my first PC bitmap-gfx library and a painting 
program(the first DN-Paint) and all this was done in my first two 
weeks of PC development.
With the objekt editor I started to create various objects.Under these was
a mech, which I originally only created to build a complex object.
But as I saw how much of these mechs were possible to render in realtime
I decided to programm a game around him.
So I made the landscape system and uses the next year to develop the whole
game with more or less motivation.
And here it is ....
While programming this game I started as usual various other products
which were stopped or are in work up to now.
I am actually 19 years old and have just finished my abitur(I hope so).
DIGITAL Nightmares products so far (1996):
   Knuddel's QUEST              Atari ST
   Road Fighter                 Atari ST
   Magic Quest                  Atari ST
   ZODIAX                       Atari Falcon
   FALCCROSS                    Atari Falcon
   kwiks                        Atari Falcon
   CRASH                        PC
   PCCROSS                      PC
   GoS                          PC

If you want to contact DIGITAL Nightmares, because you want to join us,
you want ask questions or something completly different-
write to:
      Ulrich Haar                      Michael Haar
      Am Schuetzenholz 29              Hochhausserstrasse 40
      29643 Neuenkirchen               26121 Oldenburg
      Germany                          Germany

or eMail to:
     Fam.haar@t-online.de              michael.haar@informatik.uni-oldenburg.de

or visit the offical DN-homepage at:
   http://www.informatik.uni-oldenburg.de/~miha/


   Have fun !!!